A living maze. Four corrupted guardians. A ritual that won’t wait.
A Zarosian high priest hijacks a Guthixian labyrinth and begins a forbidden rite. Slay the four guardians to shatter the barrier—before the ritual completes and the seal breaks.
A Zarosian high priest hijacks a Guthixian labyrinth and begins a forbidden rite. Slay the four guardians to shatter the barrier—before the ritual completes and the seal breaks.
A Zaros high priest has hijacked a labyrinth dedicated to Guthix—where an eldritch abomination was sealed deep below. Four guardians once protected the seal. The priest corrupts the guardians and confiscates the seal, beginning a ritual at the labyrinth’s heart.
Your party’s job: break the barrier by defeating the guardians, interrupt the rite, and stop the summoning—before the labyrinth’s “living” defenses grind you down.
The longer the ritual runs, the stronger the high priest becomes. The raid stays readable and “OSRS clean,” but punishes dithering with stacking power and riskier end states.
The labyrinth forms a square “field” with four guardians in the corners and the high priest in the center, protected by a barrier that only falls when the guardians are slain.
The labyrinth behaves like a living creature: walls slide, chambers rotate, and trap-lines shift. High Agility improves consistency—shortcuts, safer trap timings, or reduced damage.
Each guardian has a distinct style. When one falls, the remaining guardians inherit a portion of its strength. Guthix built this as a security system—now it becomes your optimization puzzle.
Heavy hits, stomps that “re-shape” tiles. Dying grants others bulk/mitigation.
Line attacks and snare zones. Dying grants others accuracy/attack speed.
Prayer pressure, debuffs, “false paths.” Dying grants others special frequency.
Swaps styles based on player distance. Dying grants others hybrid coverage.